A Guide to the Art Industry

All 3D artists can pinpoint back the first time they ever used a 3D software, many can agree it is daunting at first. Weather you started in the days of LightWave or if you are starting now in the era of Maya, Max, Zbrush, etc – we all started because we wanted to create something or express ourselves. To help guide upcoming artists within the industry I wrote this article on ‘The Rookies’ to help those artists make that first daunting step within the games or VFX industry.